We’ve released a few updates since the big Taste of Adventure update - here’s a summary of the changes:
Version 1.5d
- added a tooltip that displays the ride stats whenever a test run is completed while building a track
- fixed balloons being invisible after loading a savegame
- fixed issues with disappearing text on Mac/Linux
- fixed guests not entering rides without queues
- fixed not being able to lower/raise licorice/chocolate fences
- fixed error when changing prices in zone window attraction list fixed balloons getting sometimes stuck when bulldozing balloon shop fixed being able to build Spinning Coaster elevator sections through other rides
- fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
- fixed bad performance when changing terrain type under water
- fixed nothing left to research when converting campaign savegame to sandbox mode
- fixed a case where it was possible to remove objects in pause mode when it is not allowed
- fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
- changed ride stats to not count station wait times anymore
Version 1.5c
- added Spanish translation
- added option for inverting vertical camera axis
- updated all translations
- fixed not being able to build river rapids blueprints if the ride has any bumpers
- fixed no tracked ride blueprints goal sometimes not getting completed
- fixed not being able to select 3D text for blueprints/with the bulldozer tool
- fixed wrong train spawn orientation when spawning on a turntable
- fixed an error in some custom train mods that made it impossible to select objects
- fixed doors not working when placed on an attraction exit
- fixed tall diagonal helixes could go off-grid
- fixed guests being able to see through flat ride platforms
Version 1.5b
- changed “no pause” optional goals to “no building while paused”
- fixed a case where queue lines could be misconnected when built in a certain order
- fixed queue signs on queue tiles that use only one custom color having wrong custom colors
- fixed graphical glitch when building an elevator
- fixed “My Images” folder having to be created manually
- fixed a case where blueprint preview images would be tiny
- fixed not being able to put some Candy/Adventure theme objects into blueprints
- fixed category list in deco builder window cutting off long category names in wrong places
- fixed ghost train previews not running during thunderstorms
- fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
- fixed being able to build through downward elevator segments
- fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
- fixed a case where doors would visually clip through walls when they shouldn’t
- balance adjustments for “Taste of Adventure” campaign
- added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
Version 1.5a
- fixed coaster physics behaving differently than before the Version 1.5 update
- fixed attraction/shop marketing campaigns being much cheaper than they used to
- fixed vertical custom image signs displaying the images upside down on one side
- fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
- fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
- fixed medieval door appearing in the wrong deco category
- improved color randomizer button to generate more varied colors