Version 1.3

Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows…)

Since the game remembers where you dragged the windows to you will only really notice this on a fresh install. It has been annoying many new players though, so it’s good to have that improved.

We also overhauled the Build Challenge voting UI. The old UI always gave an advantage to entries that were submitted early. It showed the highest-rated entries first, so if you submitted a good entry very early it was likely to get to the top of the list and as a result receive even more votes and stay at the top, whereas entries that were submitted after a few days oftentimes got buried and received very few votes. This has gotten more extreme after the 1.0 launch since there are more players now.
The new voting UI looks like this:

  • it only highlights one entry at a time, giving you a better view of the build
  • voting or waiting for a few seconds switches to the next entry
  • the order of entries is somewhat randomized but entries with fewer votes have a higher chance of being shown first, so overall everyones submissions should receive roughly the same amount of visibility, even if you submit quite late
  • the actual ranking at any point can still be seen on the Workshop

It’s entirely possible that this will need some further tweaks of course, but let’s see how it goes :)

Changelog

- added new Build Challenge voting system
- added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
- added lower camera sensitivity options
- some campaign balance adjustments
- updated Korean translation
- improved which shop gets researched if scenario starts without a food/drink shop
- improved default window spawn locations to obstruct the view less (for newly installed game)
- improved Korean font support
- fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
- fixed being able to delete things in the tutorial when you’re not supposed to
- fixed clicking notification for drowned guests moving the camera way off-screen
- fixed rides that were pretty much fully covered still stopping during thunderstorms
- fixed some sounds not playing while game is paused
- fixed a case where background music could play twice
- fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
- fixed market research ride intensity preferences graph being quite inaccurate
- fixed being unable to delete/select particle effects after reloading a park
- fixed rides with a queue length of 1 tile being unpopular
- fixed “hold to win” countdown resetting when reloading savegame
- fixed mods not being loaded when creating a new scenario
- fixed bad starting loans in default sandbox scenarios