We released a hotfix (Pre-Alpha 4b) for the lag spikes mentioned in last weeks blog post. Get it from your download link if you’re not using it yet :)
This week we added offset half loops that move one tile to the left or right:
The path builder received more attention this week yet again. Back when I implemented the drag-building for paths we didn’t have tunnels yet, so there were situations where dragging didn’t produce any useful results.
That’s been changed now:
It’s a tool that you use a lot, so it should be as easy to use as possible. I think we achieved that and I’m really happy with it now.
Originally we planned to mainly work on gameplay this month, but you might have seen that people started adding custom objects to the game:
Which is totally awesome! :D
We want building pieces from different sets to somewhat work with each other, and depending on how we implement our building tools these pieces might need to be modeled slightly differently, so Garret started working on a castle walls set to figure out how this’ll work and to sort of set a standard:
So we’re switching plans a bit and work on building tools for a couple weeks longer :)