It’s been a rather unremarkable week for the devlog. Garret has been busy trying to keep the craftsmen refurbishing his new place under control. I’ve had to spend a couple days on bookkeeping and taxes. Gordon has been trying to convince a local theme park of letting him do some sound recordings (with uncertain results so far). He also delivered the sound effects for the remaining flat rides that we have in the game right now, and we got them implemented.
We’re approaching another build now, which means the remaining time went into testing and fixing, so there’s not much to say apart from that really. I guess most notable would be that I finally added some checks to prevent you from building rides and shops halfway into the terrain:
It’s been one of the long-standing tasks that I somewhat procrastinated on - in the end it was trivial to implement! You can still build rides/shops underground, but they have to be completely covered now.
I still need to disallow dragging terrain through existing stuff, though….hmm!
Garret did a spontaneous art stream to test his new internet connection! He worked on the beginnings of a mini train. Here’s the current state:
The entire recording is still available for a while over on his Twitch channel if you missed it.