Update 46

I’ve spent this week almost entirely on taking a closer look at the biggest performance bottlenecks. Results:

  • up to 15 FPS increase in some places of our test park on my machine
  • ~80% faster load times for the test park
  • got rid off some noticeable lag when building/removing track segments, was especially crazy when demolishing an entire coaster
  • identified 2-3 other things that could result in an improvement

These were the low-hanging fruit at the moment.

We started working on scenery structures. Nothing there to show yet really, we’re just experimenting at this point to figure out how they’re supposed to work.

And we’ve added Umbrellas:

(Yes, the shops colors don’t match yet.)