Update 44

If you’ve checked our website this week you might have noticed that we updated it with a bunch of new screenshots (all taken ingame by the way and without any retouching). Go check them out!

Sam Gibson, one of our testers, built this nice little park you see on the screenshots. He’s not only great at building good looking parks, but also helped us a ton with finding and reproducing bugs - thanks, Sam! :)

This is the first time we’ve seen a park of this size ourselves - it was really amazing for us to see all the new stuff that’s been accumulating since the last time we’ve taken proper screenshots (~August 2014?) in one single picture.
Having a proper park will also help tremendously with performance testing and optimizing.

The second pre-pre-alpha build has been released early this week, which means we can finally add new stuff to the game again without having to be afraid of breaking anything. Quite a liberating feeling, to be honest :)

The Gravitron from the last art livestream is in the game now. As you can see it’s also finally possible to change the custom colors of flat rides.

Also did some more UI work, so it’s possible to set park and ride entrance fees now.

We added a Pretzel stall:

And a Wild Mouse coaster :)

And we did some initial work on a proper savegame picker:

We seriously had to work with copying savegame files around because there was no way to select which one should be loaded until now. Yep :|