Gordon delivered a bunch of new sound effects this week, which is always a joy. He also made some great progress on the first song for the game. Here’s a (non-final) preview:
The remaining builder windows (terraforming, deco, path items) have been implemented, so everything we have in the game so far is controllable from the new UI system now. There’s still a lot of work left until everything is cleaned up and working as you’d expect but I think we’re slowly switching our main focus back on game features now.
There’s been some progress on the banking angle UI:
We can put limits on banking angles (the grayed out part at the top) which will be needed depending on the type of coaster you’re building. There’s also a yellow fill indicating the delta between this segments angle and the angle of the previous segment. It’s purely cosmetic for now but should become more important later on.
…oh, and here’s some wobbly trees as an excuse for the lack of more exciting gifs this week.