Did a bit more UI work this week - here’s the start of what’s supposed to become a menu:
And we’ve added a height indicator for raised building previews:
Getting the new guests into the game took more planning and work than expected but we finally got them into a somewhat usable state today.
This weeks update was a bit late because I hoped I could show them ingame, but we’re not quite there yet - here’s a screenshot though of a couple of randomly generated ones from the body parts that Garret made so far:
Obviously the hair is still missing and the skin and cloth colors aren’t right yet (but hey, at least they HAVE skin color now) :)
Also, they don’t only look much nicer and can be more varied but are more efficient than the old ones as well, so we should be able to have more on screen at once than before.