One of the biggest things we want to get done soon is UI, so while Garret is working on UI design I took the simple windows I made before and figured out a workflow for filling them with content. I also made them resizable and created a tabbed UI element:
![](https://www.texelraptor.com/media/pages/blog/update-12/9c49c7c4e9-1697012137/tumblr_inline_pdvfezhJWC1si3zx7_400.webp)
(Placeholder art.)
We’ve upgraded from Unity Free to Pro a while ago giving us access to some more “advanced” features, one of them being “image effects” - shaders that are applied to an entire image instead of individual objects. Using these I rewrote the coaster statistic visualization, as the method I had to use before had a couple of smaller issues. It doesn’t look significantly different, but here’s a comparison anyways:
![](https://www.texelraptor.com/media/pages/blog/update-12/bafe98bfd2-1697012137/tumblr_inline_pdvfezvwTE1si3zx7_500.webp)
These kind of visualizations could be used for more than coasters, for example I’ve added one that highlights dirty paths. I had some fun while learning shaders and created a small transition effect when switching into a data visualization view:
![](https://www.texelraptor.com/media/pages/blog/update-12/75284a37cb-1697012138/tumblr_inline_pdvff088Ya1si3zx7_500.webp)