Update 10

Time for another weekly update! By the way, I tagged the previous entries and added a “Weekly Updates” link to the menu at the top, in case you want to filter out the other posts here.

I started this week with implementing the Enterprise ride Garret made during last weeks livestream. Here’s a glimpse of it in action:

I then went back to working on coasters and implemented brakes. You set a target speed for them, and by the end of the segment the train will be slowed down to that speed.

The force of deceleration depends on how much faster the train is than the speed limit and how long the brake segment is - so, while a short segment will properly slow a fast train down…

…that’s obviously not very comfortable for your guests. You might want to build a longer brake run instead, which automatically results in a smoother deceleration:

Lastly, we got quite a few requests for wing coasters, so we’ve done some work on them! They aren’t quite done yet - for example, due to their width they’ll need a special station. Here’s what we have so far though: