Version 1.5d Update

We’ve released a few updates since the big Taste of Adventure update - here’s a summary of the changes:

Version 1.5d

  • added a tooltip that displays the ride stats whenever a test run is completed while building a track
  • fixed balloons being invisible after loading a savegame
  • fixed issues with disappearing text on Mac/Linux
  • fixed guests not entering rides without queues
  • fixed not being able to lower/raise licorice/chocolate fences
  • fixed error when changing prices in zone window attraction list fixed balloons getting sometimes stuck when bulldozing balloon shop fixed being able to build Spinning Coaster elevator sections through other rides
  • fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
  • fixed bad performance when changing terrain type under water
  • fixed nothing left to research when converting campaign savegame to sandbox mode
  • fixed a case where it was possible to remove objects in pause mode when it is not allowed
  • fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
  • changed ride stats to not count station wait times anymore

Version 1.5c

  • added Spanish translation
  • added option for inverting vertical camera axis
  • updated all translations
  • fixed not being able to build river rapids blueprints if the ride has any bumpers
  • fixed no tracked ride blueprints goal sometimes not getting completed
  • fixed not being able to select 3D text for blueprints/with the bulldozer tool
  • fixed wrong train spawn orientation when spawning on a turntable
  • fixed an error in some custom train mods that made it impossible to select objects
  • fixed doors not working when placed on an attraction exit
  • fixed tall diagonal helixes could go off-grid
  • fixed guests being able to see through flat ride platforms

Version 1.5b

  • changed “no pause” optional goals to “no building while paused”
  • fixed a case where queue lines could be misconnected when built in a certain order
  • fixed queue signs on queue tiles that use only one custom color having wrong custom colors
  • fixed graphical glitch when building an elevator
  • fixed “My Images” folder having to be created manually
  • fixed a case where blueprint preview images would be tiny
  • fixed not being able to put some Candy/Adventure theme objects into blueprints
  • fixed category list in deco builder window cutting off long category names in wrong places
  • fixed ghost train previews not running during thunderstorms
  • fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
  • fixed being able to build through downward elevator segments
  • fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
  • fixed a case where doors would visually clip through walls when they shouldn’t
  • balance adjustments for “Taste of Adventure” campaign
  • added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)

Version 1.5a

  • fixed coaster physics behaving differently than before the Version 1.5 update
  • fixed attraction/shop marketing campaigns being much cheaper than they used to
  • fixed vertical custom image signs displaying the images upside down on one side
  • fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
  • fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
  • fixed medieval door appearing in the wrong deco category
  • improved color randomizer button to generate more varied colors

Taste of Adventure expansion out now!

Here’s the full changelog:

Taste of Adventure expansion (paid)

  • added new campaign with 10 scenarios
  • added Candyland theme
  • added Adventure theme
  • added River Rapids
  • added Inverting Wooden Coaster
  • added Inverting Spinning Coaster
  • added Vertical Spinning Coaster
  • added Swinging Coaster
  • added Safari Ride
  • added Experience
  • added Clockwork
  • added Shirts stall
  • added Sub Sandwiches stall
  • added Corn Dogs stall
  • added Cookies stall
  • added animated door and gate deco pieces
  • added Lava
  • added turntable segments for Water Coaster, Boat Dark Ride
  • added elevator segments for Wild Mouse, Spinning Coaster
  • added 3D text signs

Version 1.5 (free)

  • added customizable water color
  • added custom image signs (+ modding support)
  • added ride photo sections
  • added spin lock option to Spinning Coaster
  • added free park entry/free food/free ride voucher marketing campaigns
  • added option for continuing to play with all research available after completing all scenario goals
  • added construction costs/remaining value display to shops/rides info tabs
  • added color palette randomizer button
  • added scenario editor tool for marking deco objects as source of bad scenery rating
  • added scenario editor setting for disallowing building underground
  • added “win without pausing” scenario goal
  • added “win without using ride blueprints” scenario goal
  • added “own at least x tiles of land” scenario goal
  • added option for resetting campaign progress
  • added modding support for custom coaster trains
  • allowed using regular path styles as queues
  • allowed overlapping staff zones
  • improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
  • improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
  • improved tracked ride animations to be much more smooth
  • updated Content Manager window to load faster; added search and filters for own/subscribed content
  • updated fountains to be resizable
  • updated underwater tunnels to be buildable anywhere
  • updated guest visualizers to highlight objects with positive or negative influence
  • updated sandbox mode to award all goal rewards from the start when playing without goals
  • updated night mode to be remembered in savegames
  • updated ghost mansion ride to allow more trains
  • updated blueprint builder window to display approximate cost when building without deco
  • fixed some rides (like Go-Karts or Calm River Ride) counting as “coaster” in some statistics/goal completion checks
  • fixed a case where a vandalism wave event notification could get stuck after loading a savegame

Announcing the Parkitect: Taste of Adventure update!

We’re super excited to show you the Parkitect: Taste Of Adventure today!

It will launch next week, on November 20th.

This is a huge game update that consists of two parts: the paid Taste of Adventure expansion, adding a ton of tasty new content; and a free patch that adds a whole bunch of improvements and new features to the base game.
Here’s a trailer to show you some of the highlights:

So, what exactly is included? 

There’s a whole new campaign map for you to prove your theme park building skills in 10 challenging scenarios. Can you also beat them without pausing the game or using blueprints?

Adventure

Exciting new objects for the most intrepid adventurer!

Candyland

Welcome to the land of cotton candy and gingerbread!

River Rapids

A staple in many theme parks, but certainly the trickiest ride for us to implement!
Features customizable channel width, freely placeable bumpers, rapids and waterfalls

Safari Ride

A calm scenic ride that can be made more exciting with freely placeable bumps on the track.

Vertical Spinning Coaster

A coaster than can only be built vertically with freely spinning rows of seats.

Swinging Coaster

A Wild Mouse-type of coaster with unique cars that can swing sideways

Inverting Spinning Coaster

A spinning coaster capable of launches and inversions

Inverting Wooden Coaster

A hybrid coaster combining wooden and steel sections

Experience

A thrill ride that spins and inverts guests

Clockwork

A flat ride that looks exciting in motion but is fairly tame

Cookies, Shirts, Sub Sandwiches and Corndogs!

  • Animated doors and gates
  • Lava
  • turntables for the Water Coaster
  • elevators for the Wild Mouse, Spinning Coaster and Swinging Coaster
  • customizable 3D text signs

Free update

Some of the highlights of the free portion of this update include:

  • customizable water colors
  • custom image signs (with modding support!). Your custom images are stored in the savegame/blueprint, so other players can see them too when downloading your shared content from the workshop! Note that custom images take up a lot of the limited storage space in blueprints though
  • ride photo sections for all tracked rides
  • modding support for creating custom coaster trains!
  • improved staff zoning that allows overlapping zones
  • all path styles can be used as queues now
  • improved track builder that preselects the settings of removed track segments, making track editing faster

Version 1.4

Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!

Todays free update adds the following:

Knight costume for Entertainer
A fitting costume for the medieval deco theme

Photo Spots
Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places

Boat Dark Ride
A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.

Flat ride modding support
Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell

In other news, due to Garret being located in Canada and me in Germany we’re forced to work remotely which is working fine, but I had grown a bit tired of working from home every day for the past five years of Parkitect development. So over the last few months I’ve been busy with setting up a proper small office and we’ve hired a second full-time programmer.
Thanks to your support Parkitect has done really well and is continuing to do so, which allowed us to do this. We’re all set up now to continue supporting Parkitect and new projects eventually and can’t wait to pick up work at the new place in about three weeks :)