Parkitect Anniversary Update & News

Hi everyone!
To celebrate Parkitects 6th anniversary, we’ve got a new free update for the game along with some exciting news to share!

Custom Campaign Editor

This update adds a new custom campaign editor to the game in addition to the scenario editor.
Now you’ll be able to create and play your own custom campaigns, just like the ones that come with the base game and the Taste of Adventure DLC.
The campaigns can also be shared online through Steam Workshop and mod.io, so you're able to play the custom campaigns created by others.

The amazing AstroTron has already turned some of his scenarios into the brand new custom campaign that you see in the video above.
It's available on Steam Workshop here.
Big thanks to AstroTron for testing the campaign editor and allowing us to use the campaign in our showcase video!

New DLC Incoming

We’re also very excited to finally announce that a new content DLC is in the works and should be released in a few months. We know many of you have been asking for this, and we’re excited to have the opportunity to make it happen!
Work on it started fairly recently so there's nothing to show yet, but so far we know that it'll be a smaller DLC than the existing ones that'll focus on new deco themes.
We’ll be sharing more details later as development progresses.

AMA today

To top things off, we thought it would be fun to run another AMA (ask me anything) over on Reddit to mark this occasion. If you have any questions for us about Parkitect, Croakwood or game development in general, head over to Reddit and we’ll answer as best we can. The AMA starts at 6pm CET / 9am PST.

reddit AMA

1732899600

A big thanks to our amazing community and our sincere thanks to all our players, for all these wonderful years! Happy anniversary everyone!

Parkitect is coming to consoles on July 3rd!

It's been a long time coming, but it's finally happening:
Parkitect is launching on PlayStation 4 and 5, Xbox One and Series on July 3rd!

The regular price is USD 29.99 / 24.99€.

The port is developed by BlitWorks Games, who are known for porting and publishing console versions of indie games such as Super Meat Boy, They Are Billions, Spelunky 2 and Kingdoms and Castles.

Bringing Parkitect to consoles has been a long journey and not an easy feat. It's a big and complicated game, and apart from the technical challenges of getting the game to run at all the way the controls and UI work took a lot of thought since the PC version has clearly not been designed with gamepad controls in mind.
Thankfully BlitWorks took on the challenge and endured and we think the final result turned out really nice.

What are the differences between the console version and the PC version?

Parkitect: Deluxe Edition on consoles is roughly identical in content to the Parkitect Deluxe bundle we've got on PC, so it contains the additional campaign, rides and objects from both DLCs.
These features are missing compared to the PC version, mostly due to the restrictions of consoles:

  • modding
  • Steam Workshop equivalent (i.e. no sharing of ride blueprints and scenarios)
  • scenario editor
  • custom image banners and custom music speakers
  • multiplayer mode

In return the price of the console version is lower than the PC version.

What about Nintendo Switch?

We'd really like to see Parkitect released on Nintendo Switch but it's a pretty CPU-heavy game, so performance on this platform is a big challenge.
It's not ruled out yet entirely but the chances are very slim.

Are the console controls being added to the PC version? Would that be easy to do now?

Probably no. The PC and console versions are two separate and quite different programs due to all the changes that had to be made to get the game running on consoles, plus the console version is being developed by a different company, not by us.
So it's not as easy as enabling or copying over the controls from console to PC unfortunately.

Parkitect - Free Content Update

Hey,
we've got a free content update for Parkitect today!

Late last year tristar from the Parkitect community suggested that we should hire him to update a bunch of old items to be recolorable, which we gladly did!
Over time the project grew a bit larger and now we've got a pretty nice update that also includes a good amount of new deco objects, two new entertainer costumes, and some wall and roof shapes to complete existing building sets.

Additionally:

  • a number of objects have been updated to be resizable
  • some objects have been updated to fit together more nicely
  • the water color on water rides can be changed now
  • running ad campaigns appear in the ongoing events list so you don't have to constantly check the ad campaign window
  • the attraction overview list can be sorted by average queue time

Have fun :)

Five years of Parkitect!

Parkitect 1.0 was released on November 29th 2018, which as it turns out is 5 years ago tomorrow!
It's a bit scary to think about because it doesn't feel that long ago, but it's also a good opportunity to celebrate a bit.

We'll host a livestream on Twitch and Steam where we'll play the game for some time. If you want to come hang out a bit with us that'd be fun!

Parkitect 5th Birthday Stream

1701241200

We'll also do a reddit AMA. If you ever had a question about Parkitect or game development we'll try our best to answer it!

reddit AMA

1701277200