This week we’ve obviously been pretty busy with putting the finishing touch on our Kickstarter campaign (which is going great so far thanks to all of you!) and deciding to create an interactive trailer last minute (we’re now glad we did!). But actually, we also managed to get some development done! Yes, it was a crazy week.
First of all, Garret made some shutters for shops (you might have seen them in the interactive trailer already).
They’ll go down when the shop is closed or can’t sell its goods for some reason.
I’ve made a small dev tool for defining the length of coaster cars and their offset to the following car:
On the right is the actual car, on the left an in-editor preview for the offset.
You might be wondering about the weird colors of the car on the right - that’s because some of our models have parts with a user-defined color, and that’s how these are shown in the editor. To make picking nice preselected colors easier for us I also made a small tool that renders the models with customized colors in the editor:
And, the big one - we got some work done on wooden coasters!
The tracks and supports for this coaster are the most difficult to get right, so we wanted to tackle them finally.
Here’s what we have so far:
By the way, this is the very first piece of concept art that Garret did for this game, right on the first day of joining the project:
We’ll have to see if we can get the wooden supports to look more like that, but finally having all the elements from this mockup working in the game is super exciting for us!