Update 22

Gordon delivered a bunch of new sound effects this week, which is always a joy. He also made some great progress on the first song for the game. Here’s a (non-final) preview:

The remaining builder windows (terraforming, deco, path items) have been implemented, so everything we have in the game so far is controllable from the new UI system now. There’s still a lot of work left until everything is cleaned up and working as you’d expect but I think we’re slowly switching our main focus back on game features now.

There’s been some progress on the banking angle UI:

We can put limits on banking angles (the grayed out part at the top) which will be needed depending on the type of coaster you’re building. There’s also a yellow fill indicating the delta between this segments angle and the angle of the previous segment. It’s purely cosmetic for now but should become more important later on.

…oh, and here’s some wobbly trees as an excuse for the lack of more exciting gifs this week.

Update 21

We put the swinging ship from last weeks livestream into the game:

Garret also modeled another ride this week but that one probably won’t go into the game anytime soon.

The old ride platforms got replaced with path tiles (depending on which type of path is connected to the exit):

That small gap between the ride and exit tile has to be removed.

We experimented with giving parts of our models a bit more depth by drawing some shading into the vertex colors:

It’s pretty subtle but we think it’s worth the effort.

And of course there’s also been more UI work this week…

Like the rest of the UI it isn’t final, but the coaster builder is quite useable now. There’s still a couple things missing, but it’s really exciting to finally have an easy method for building coasters :)

Swinging Ship Timelapse

The timelapsed footage of the stream we did on Friday is now up on YouTube! If you missed it, you can check it out below. (Or head over to Twitch to watch over 4 hours of archive footage!)

Update 20

The livestream was a lot of fun for us and it’s awesome that so many of you were there! Thanks everyone!

The timelapse should be available soon.

More UI progress this week!

Made windows snap to each other. Windows that you want to keep around a while can be pinned. Pinned windows fade out a bit while not being hovered by the mouse to obstruct the view a bit less.

Work on the path builder UI has started. We got a color picker now so it’s finally possible to set the queues custom colors.

Along with the new queue tiles that you see above Garret also made some new dirt paths:

…and a cotton candy stall:

…and the model for the swinging ship of course!

(The red, green and blue parts are the custom colored parts, so that’s not the colors it’ll have ingame)