Update 66

Garret created a new outfit for the Workmen during last weeks livestream:

(They previously used the same outfit as the Janitors)

We added a new confirmation UI element that should be less annoying than the previous “Are you sure you want to do this?” dialog that popped up in the center of the screen before:

I’ve added some caching for blueprint files, so even with hundreds of blueprints the blueprint picker should open without any lag now, whereas previously it had to touch and evaluate every file. It also allows us to add the number of available blueprints for a ride to the UI:

We put the first guest voice into the game! It’s 138 different sound clips alone and Gordon recorded a bunch of different voices, so there should be enough variation in the end :)

Gordon also finished another track! It’s another active one (don’t worry, there’ll also be really calm ones):

Update 65: Pre-Alpha 3 available

Hey everyone,

Pre-Alpha 3 is available now - this is also the first Mac release!
Simply grab the download from Humble.
Here’s how to get your download link if you don’t have it yet:

Lake Lagertha by Seameus, from ParkitectNexus

Pre-Alpha 3 Changelog:

- added Mac support
- added Double Ferris Wheel ride
- added Vertical Drop Coaster
- added Helix track segments
- added newest available game version check to splash screen
- added edge scrolling (disabled by default)
- added settings menu (+ settings for enabling edge scrolling, changing sound volumes)
- added coaster brake release sounds
- added support for 4:3, 5:4 screen aspect ratios
- added separate tab for transport rides
- added ride last maintained/toilet last cleaned displays
- added new Workman outfit
- adjusted support height limits to more closely match real rides
- balance: made guests less picky/stingy with rides
- balance: lowered how tired people get from walking
- balance: guests become more interested in different rides over time
- new attractions are more popular for a while
- redesigned save/load windows
- set default graphics quality to “Fantastic” instead of “Fastest”, OOPS (you can change graphics quality in the launcher before the game starts)
- increased zoom range
- performance: lowered people memory usage, reduced people load times ~12x
- made Entertainer recolorable
- fixed vomit footprints not being rendered properly anymore
- fixed chain lifts not catching trains properly sometimes
- fixed shop/flat ride/fence/path builders freaking out a bit when hovering cursor over vertical terrain
- fixed sometimes not being able to build a ride/shop next to vertical terrain even though there’s enough space
- fixed a case where trains did not derail when they should
- fixed broken water on lower quality settings
- fixed queue signs being misplaced if spawned on stairs
- fixed 5° banks not behaving properly, throwing the entire track banking off
- fixed missing collision/height limits checks on first tracked ride segment
- fixed building blueprints through trees

Update 64

Art Stream

It’s the end of the month, which means its time for another art creation livestream! Join us on Garrets Twitch channel on Wednesday, starting at 12pm PST.

Time converter at worldtimebuddy.com

Devlog

We added a Vertical Drop Coaster!

It features vertical chain lifts, vertical drops and beyond-vertical drops.

Update 63

We started working on guest sounds this week by doing a bunch of recordings! Gordon had a party, and everyone who came had to scream into his recording booth :)
We got 2 hours of laughs, screams, shouts and other sounds now, so this will make the guests have a lot more personality when it’s all edited and put into the game.

There’s Gordon at work in his studio. He’s got an awesome setup that lets us record new voice work, instruments, and whatever else we may need pretty easily.

It was a lot of fun, and we can’t wait to get the sounds into the game.

As for some in-game things, we added helixes to the track builder.

We’ve also added a Double Ferris Wheel ride.

It operates slightly differently from all the other rides we had, so it’s been one of the more difficult rides to implement yet.

Garret got some more ride models done this week, so look forward to that :)