Devlog Update 114

Hey! Just a really quick note this time - we’ve been as busy as ever, but with 3 patch releases for Alpha 5 last week there was no time left for anything that seemed interesting enough to show on the Devlog.
We’ll have something for you again next week :)

Devlog Update 113 + Alpha 5

Alpha 5 is now available for download! The full change log is at the end of this post.

Heartland Park, by lord-gonchar

Devlog

Phew! We managed to get it all stable just in time for this months Alpha update. Somehow this update felt like the trickiest and most exhausting one so far, even though the changelog is shorter than usual.

Garret made some more medieval props. This concludes the work on the medieval set for now.

Changelog

- added resource and trash transport system
- added beginnings of the scenario editor
- added deco object pipette tool (easily clone any deco object)
- added shop and attraction sales stats
- added restocking shops from the back
- added a bunch of deco objects (medieval props, awnings, scaffolding)
- added czech translation (thanks Jan!)
- performance improvements (overall, reduced terrain loading times)
- fixed weather not updating after one year
- fixed guests being confused about where they want to go after using a transportation ride
- fixed path attachments sometimes not being built in the same position that’s shown as preview
- fixed not being able to select objects through path tunnels

Devlog Update 112

Art Stream

It’s the end of the month, so it’s time for another Art Stream once again! Join us on Garrets Twitch channel on Wednesday at 1pm PST to chat while watching some new Parkitect art being created.

Devlog

Garret has been busy with making all kinds of decorative objects for the medieval theme:

And there’s also this brick wall and scaffolding set:

I made slopes and supports work for the transport system, and transporting trash out of the park:

And Tim and Luuk continued with the scenario editor. Still a bunch of UI left to do though and we also need to make sure that old savegames still work with all of these changes.

Devlog Update 111

We got the crate transportation to and from the depots working:

As described last week, the Depots have to know for which shops they are responsible. We reused parts of the UI for synchronising attractions for setting this up:

All shops got updated with doors in the back. If possible employees prefer using those instead of entering the shop from the front, even if it means taking a detour.

Garret made some nice new awnings:

Tim made good progress with the scenario editor. Scenario files can be saved now and it’s possible to place park entrances and guest spawn points.

There’s a bunch of polish and UI work left to do but it’s starting to become usable :)