Here’s the full changelog:
Taste of Adventure expansion (paid)
- added new campaign with 10 scenarios
- added Candyland theme
- added Adventure theme
- added River Rapids
- added Inverting Wooden Coaster
- added Inverting Spinning Coaster
- added Vertical Spinning Coaster
- added Swinging Coaster
- added Safari Ride
- added Experience
- added Clockwork
- added Shirts stall
- added Sub Sandwiches stall
- added Corn Dogs stall
- added Cookies stall
- added animated door and gate deco pieces
- added Lava
- added turntable segments for Water Coaster, Boat Dark Ride
- added elevator segments for Wild Mouse, Spinning Coaster
- added 3D text signs
Version 1.5 (free)
- added customizable water color
- added custom image signs (+ modding support)
- added ride photo sections
- added spin lock option to Spinning Coaster
- added free park entry/free food/free ride voucher marketing campaigns
- added option for continuing to play with all research available after completing all scenario goals
- added construction costs/remaining value display to shops/rides info tabs
- added color palette randomizer button
- added scenario editor tool for marking deco objects as source of bad scenery rating
- added scenario editor setting for disallowing building underground
- added “win without pausing” scenario goal
- added “win without using ride blueprints” scenario goal
- added “own at least x tiles of land” scenario goal
- added option for resetting campaign progress
- added modding support for custom coaster trains
- allowed using regular path styles as queues
- allowed overlapping staff zones
- improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
- improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
- improved tracked ride animations to be much more smooth
- updated Content Manager window to load faster; added search and filters for own/subscribed content
- updated fountains to be resizable
- updated underwater tunnels to be buildable anywhere
- updated guest visualizers to highlight objects with positive or negative influence
- updated sandbox mode to award all goal rewards from the start when playing without goals
- updated night mode to be remembered in savegames
- updated ghost mansion ride to allow more trains
- updated blueprint builder window to display approximate cost when building without deco
- fixed some rides (like Go-Karts or Calm River Ride) counting as “coaster” in some statistics/goal completion checks
- fixed a case where a vandalism wave event notification could get stuck after loading a savegame