Devlog Update 126

Unity 5.5, the latest version of the engine we’re using, was released last week and so we upgraded. It broke some minor things in the UI that we need to fix but apart from that went painless.

We changed the workers so that they only help out in other zones if there are no tasks left in their assigned zone. That improves worker efficiency a lot when using zones, but might still be a bit too “smart” - maybe if they are assigned to a zone they should not care at all what’s going on elsewhere in the park…? We’ll have to keep an eye on that.

The attraction overview list can be sorted by various ride properties now such as profit and satisfaction rate to get a quick overview of how all rides in the park are doing:

And Luuk worked on Market Research campaigns, which are a pretty useful tool I think :)
When starting a Market Research campaign a certain amount of guests (depending on the duration of the campaign) are asked about various topics, and in the end you receive a handy report with a bunch of graphs as result. Especially useful for deciding which kind of ride to build next should be the graph that shows the preferred ride intensities of the interviewed guests:

And you also get a snapshot of the current needs such as hunger and thirst, and their overall satisfaction with the park.

Devlog Update 125 + Alpha 8

Alpha 8 is now available for download! The full change log is at the end of this post.

Devlog

We’ve added the Power Surge ride that Garret created during this months Art Stream. There’s also a new Pizza Stall:

Tim and Luuk added tracking for a bunch of additional statistics:

And Gordon delivered 3 new ride songs!

And we’re making a distinction between sandbox mode and “normal” mode now when creating a new park, with the only difference so far being that you can’t spend money anymore when you’re in the red in “normal” mode.

Changelog

- added Car Ride
- added Power Surge
- added new notifications UI + ongoing notifications
- added 3 new ride music songs
- added Pizza Stall
- added new props
- added a bunch of new sounds
- added more statistics
- all kinds of balancing improvements across most parts of the game
- fixed people leaving queues after loading savegame (can still happen on first load with Alpha 8)
- fixed not being able to pick up people while game is paused
- fixed tracked rides not restoring customized train colors properly
- fixed loans not getting paid back
- fixed dozens of smaller bugs

Devlog Update 124

Art Stream

Oh hey, time for the next Art Stream! Come join us on Garrets Twitch channel on Wednesday (November 30th) at 1pm PST to chat while watching some new Parkitect art being created.

Devlog

And once again we continued with this month of cleanup/balancing improvements. Ride nausea ratings are looking much better now.

We had some time left to add some new content, and because theme parks are not just about having the crazierst coasters we felt it was time to add another calm ride. We added a classic Car Ride:

It comes with alternate cars without a roof:

And race cars are an option as well:

They were originally made for the Go-Karts ride but turned out to be too wide, but for this ride they work nicely :)

Devlog Update 123

Just a quick update this week since we’ve continued the balancing/polishing/fixing work started this month as expected. The coaster intensity ratings look pretty good to us now so we’re moving on to the nausea ratings next.

We’ve also overhauled the notifications UI. They slide in from the right edge of the screen now:

But most importantly there’s a new “Ongoing” tab to inform you about everything happening right now that might need your attention.