Devlog Update 89

We remade the settings screen:

Apart from looking nicer there’s now a proper way to rebind keys and we’re adding a bunch of new hotkeys. This is also open to modding, so mods can make their controls configurable through this and register their own hotkeys.
The Graphics tab gained options for changing the resolution, which means we can finally disable Unitys default configuration launcher that opened before the game.

Guests now properly head for certain parts of the park even if they don’t own a map, but less frequently than if they have one.

Fences can be raised now (and there’s a new one), rocks received some coloring options, and we added some missing roof pieces:

(Couldn’t think of a proper building to showcase these, heh)

Flat rides can use the “spooky” platform fences that were only used by the Haunted House so far, or you can disable them entirely for easier theming:

We also changed the approach how we’re calculating the excitement rating of tracked rides since the old one didn’t work for dark rides like the Ghost Mansion Ride. We did a balancing pass that should result in some more diversified and fair excitement ratings, but as usual with balancing we’ll see how that works out once everyone gets to play with it.