Devlog Update 84

Garret spent a lot of time this week on money balance. As usual with balance it’s nothing final, but you can actually build some profitable parks now. Feels better and is a good first step towards a working economy :)

There’s been a suggestion over on our subreddit recently to allow connecting paths to the ride entrance/exit from the sides instead of just from the front that gained a lot of support, and we were able to make it happen:

And we added a toggle for looking through scenery:

Scenery can’t be clicked in this mode, so this allows to access shops, rides, paths or whatever else was hidden behind scenery, and you won’t accidentally delete it.

Community Update

You might remember H-POPS as the guy who added the first custom flat ride to Parkitect a while ago. He’s been very busy since with creating a fantastic looking modding tool that allows bringing custom objects into the game without requiring any code. It also has some other helpful features like setting up collisions on objects, which has been tricky to do for mods so far.

And most of all it has really great tools for animating rides with just a couple of mouse clicks:

It’s making use of the games code for ride animations, so ride animations created with this are able to perfectly match the feeling of our own rides.
We also gave him some of our internal tools for integration into his modding tool.
This is not available yet, but it looks like it’s progressing nicely :)

Luuk Holleman from ParkitectNexus released a nice Billboards mod recently:

These billboards can show your own images, and it even stores them in the savegame, so you can easily share them with other users of this mod!