Devlog Update 171

Parkitect has been complete and stable enough for a while now that calling it an “Alpha” doesn’t seem fitting anymore - so the next update will be “Beta 1″ :)
Aside from the name change things will keep going as they have with the weekly devlog updates and monthly game updates until the game is finished. The biggest missing part for that is still the campaign, which is being worked on and progressing well.

Along with the Beta 1 update around the end of November we’ll also bump up the price slightly to $19.99.

Devlog

Luuk added marking terrain with “support rights” to the scenario editor, which is land you can’t directly build on but you can build across it:

And the color picker received a palette of nice predefined colors:

Tim has been working on improving savegame loading times and managed to reduce them by roughly 40%:

Most notably the annoying long freeze that happened on the loading screen is also gone now. Making these improvements possible required replacing a bunch of default Unity functionality with custom code. This affects many parts of the game so we’ll keep an extra close look on problem reports once this has been released to make sure no subtle bugs have crept in that we couldn’t find in our tests.