Devlog Update 155 + Alpha 16

Alpha 16 is now available for download! The full change log is at the end of this post.

Devlog

The janitors and mechanics got improved a bit to recognize trash and vandalized objects on adjacent tiles instead of only on the tile they’re standing on. Additionally all staff wandering behaviour has been improved a bit to make them less likely to step on tiles they’ve recently visited. This makes them cover their area more uniformly and should increase their efficiency a bit (and makes them seem a bit smarter).

Here’s a test with the old completely random movement. The red squares mark where the employee in this test went:

And here’s the improved one:

We added the Boat Transport ride from this weeks Art Stream:

And we wrote a bunch more explanatory tooltips.

Changelog

- added Splash Battle ride
- added Boat Transport ride
- added Spooky and Fantasy props, buoys
- added shuttle mode for Monorail, Suspended Monorail transport rides
- added reordering custom color slots using drag & drop (hold Alt to replace instead)
- added tapping shift when building toggles between setting the object height to the last used one and ground level
- added more tooltips
- improved overall performance, especially with many objects on screen (up to ~40%)
- improved staff patrol behaviour
- improved janitors/mechanics to be more aware of nearby trash/vandalism
- improved behaviour when building entrance/exit between tracked ride stations with one tile distance
- improved camera pan speeds
- improved the look of metallic and glass objects
- improved research costs and duration balance
- fixed visualization views not working anymore
- fixed input field arrows misbehaving on Linux with a non-english locale
- fixed boats driving through coaster tunnels, stone paths, transport system tubes, wooden supports
- fixed errors when deleting a boat ride
- fixed sometimes not being able to open a boat ride even though it is placed in a valid location
- fixed some random error messages popping up occasionally when using any UI with a scroll list
- fixed wrong savegame entry being selected by default when saving game