Alpha 14 is now available for download! The full change log is at the end of this post.
As previously mentioned we’ll be on our theme park tour now. The devlog will return to its usual schedule around the June 10th weekend. See you then!
Devlog
Garret added some nice new objects that I’m sure some of you will be very happy about:
Tim added notifications for some global park problems. They are supposed to help new players.
Luuk extracted some more information from blueprint files to show them in the UI:
Changelog
- added Flying Coaster
- added glass walls, cacti, stone walls, fountain jet
- added wooden supports adapt to terrain changes
- added employee list to zone info window
- added sorting employees by zone
- added shops can get dirty
- added buttons for calling mechanics/janitors for unscheduled maintenance/cleaning
- added notifications for global problems of the park (tired guests, shops out of stock etc)
- added displaying some more information about a blueprints content
- added subtle texture to most things
- added recolorable ride entrance booths
- improved camera when building tracks
- improved balance of tracked ride costs
- improved performance when moving blueprint build preview over occupied locations
- improved finance overview
- enabled Steam Cloud support for all Steam users
- fixed Ghost Mansion Ride having wrong intensity ratings
- fixed wrong orientation of Calm River Ride boats on slopes
- fixed cases where rides derailed when building them from a blueprint
- fixed object pipette hotkey not working properly while deco window is minimized
- fixed garbage not being cleaned up after loading savegame
- fixed a very rare case where guests could randomly drown