Devlog Update 122

We plan to spend this month mostly on improving existing content - fixing bugs, polishing, and most importantly doing some balancing, starting with tracked ride stats. This means playing the game for a while, taking note of things that feel wrong, changing some numbers around and then repeating that as many times as possible.
It’s a slow process that takes a lot of time, so to speed it up a bit Luuk built a tool for us that takes a bunch of ride blueprints, automatically builds them in an empty park, and saves some test results into a nicely formatted table that looks like this:

It tells us the current stats of the coasters and how they changed compared to the previous run of the tool, so we can easily see the impact our changes make and work on something else while the tool runs in the background.

We’ve also collaborated with StolleJay to bring his custom props that nicely fit the new Go-karts and some of his other custom scenery objects as official content into the game :)