Devlog Update 107

Art Stream

It’s Art Stream time again! Join us on Garrets Twitch channel on Wednesday at 1pm PST to chat while watching some new Parkitect art being created.

Devlog

We’re mostly busy with making sure everything still works and runs stable after the engine upgrade. After some days of testing it turned out that the “experimental” improved multithreaded rendering in Unity 5.4 is labeled so for a reason :) We’ll not use it for now which costs a couple FPS compared to last weeks test results, but at least we know that it’s something to look forward to in a future update.

The tracked ride visualizations received an update. So far we’ve only been able to show one value for the entire segment, which was precise enough for most cases but a bit lacking on longer segments like the loops or scaled up curves. Here’s an example showing the velocity:

It shows the train loosing speed as it nears the top of the loop and gaining speed afterwards now, as you’d expect. We also added a second color to distinguish between positive and negative vertical Gs:

(And there’s finally a lateral Gs view too)

And here’s a new 4D Cinema :)